OK - NOW FOR SOMETHING A LITTLE DIFFERENT...
First of all, we'll race at the updated Okayama GP 2017 track (v1.6 - steam workshop) - a cracker of a track with pretty good graphics performance from what I can see...
Secondly, the car...
For some time, SR4L have had permission from Arnaud to modify the GTPC BMW M1 for our own use. Our aim has been to make it a bit more friendly and to try to soften some of the 'features' such as the bouncy ride and tyres that skip when you slide and spin. The GTPC base version had some quite significant front-end lift and quite restricted setup options (very high tyre pressures, limited camber settings etc.) - all quite possibly period-accurate, but not easy to live with!
Development of the SR4L LE version has progressed with stops, starts, detours etc. - but there's no better place to get some feedback than a bit of racing...
IMPORTANT NOTE: The SR4L LE is fitted with push-to-pass - you will need to map one or two keys/buttons to take advantage of this:
The 'Check remaining time' button is optional - it will just pop up a message to tell you how much entitlement you have left.
Activate Push 2 Pass will give you a maximum of two five-second bursts of power. Use them wisely. It's obviously not period-realistic, but it should introduce a tactical stalemate-breaker into the mix. You only get two shots over the entire race - blow them early and repent later!
Aside from P2P, there are a host of tweaks to the GTPC version - too numerous to list (or recall) really.
See what you think and please feed back.