I liked the car because it was drivable for me a usual slow guy. It was easy to drive right away and could handle a few tweaks. I found the p2p interesting in one case Dan was gaining on me down front straight and I had saver a p2p to use so I stayed in front of him. For me to be competitive it was a cool car.
Good stuff, thanks.
I wasn’t sure how P2P would be received given that it’s decidedly non-period (but I regard the SR4L as a kind of restomod) - but I had an inkling from some of the stalemate situations in some cars on Wednesdays (where a slower driver could hold back a much quicker one) that a teaspoonful of help might be nice.
The allocation is deliberately small so that (even on a Wednesday) you can’t repeatedly defend or attack with it - it’s very much a tactical ’lifeline’.
I’m still in two minds as to whether it should be allowed in Qualy (I *think* you can restrict it to Race and Practice). It does kinda force you to abandon a Qualy run if you’ve used up your allocation - but on the other hand, good tactical timing of deployment could mean the difference between a midfield and a grid-leading start position….